Files
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier
krzysztof narkowicz 354464dc1b Replace Nanite coarse proxy mesh constant min number of vertices with a target simplification error and range. This allows it to allocate more triangles towards complex meshes and less towards simple ones, greatly improving complex proxy quality without changing memory budget.
p_construct_wp
Old memory:
410.136MB BLAS
351.786MB StaticMesh Index Memory
290.267MB - StaticMesh Vertex Memory

New memory:
391.319MB  BLAS
357.895MB  StaticMesh Index Memory
291.738MB  StaticMesh Vertex Memory

Coarse mesh build times ~0.19s vs ~0.26s

#rb Brian.Karis
[FYI] Kenzo.Terelst
#preflight 610deeb40ccb8400012b505c


#ROBOMERGE-SOURCE: CL 17094507
#ROBOMERGE-BOT: (v853-17066230)

[CL 17095865 by krzysztof narkowicz in ue5-main branch]
2021-08-07 15:46:56 -04:00
..