Files
UnrealEngineUWP/Engine/Shaders/Private/VirtualShadowMaps
Ola Olsson 7d6a150d5f Fix instance shadow culling of dynamic primitives by adding a deferred culling pass after shadow setup.
- Also correctly handle invalid instances (made possible by the above)
 - Make VSM invalidation also respect invalid instance flag.
 - Refactor FInstanceCullingManager interface to remove defunct CullInstances function.

#preflight 613f0c8c3bbb480001036f62
#rb Dmitriy.Dyomin
#fyi jamie.hayes,zach.bethel

[CL 17490146 by Ola Olsson in ue5-main branch]
2021-09-13 05:33:05 -04:00
..
2021-09-02 20:35:46 -04:00
2021-02-05 15:55:43 -04:00