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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
209 lines
5.0 KiB
INI
209 lines
5.0 KiB
INI
[DataDrivenPlatformInfo]
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bIsConfidential=false
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PlatformNameAliases=Win64
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TargetSettingsIniSectionName=/Script/WindowsTargetPlatform.WindowsTargetSettings
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Freezing_b32Bit=false
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Freezing_bWithRayTracing=true
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Freezing_MaxFieldAlignment32=4
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Freezing_MaxFieldAlignment64=8
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Freezing_bAlignBases=true
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bHasDedicatedGamepad=false
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bDefaultInputStandardKeyboard=true
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bInputSupportConfigurable=true
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DefaultInputType=MouseAndKeyboard
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bSupportsMouseAndKeyboard=true
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bSupportsGamepad=true
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bCanChangeGamepadType=true
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bSupportsTouch=false
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GlobalIdentifier=D1D5F296FF834A87B20FAAA9D6B8E9A6
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NormalIconPath=Launcher/Windows/Platform_Windows_24x
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LargeIconPath=Launcher/Windows/Platform_Windows_128x
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XLargeIconPath=
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AutoSDKPath=
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TutorialPath=/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial
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Windows:bIsEnabled=true
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Mac:bIsEnabled=false
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Linux:bIsEnabled=false
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BinariesDirectoryName=Win64
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bUsesHostCompiler=true
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bUATClosesAfterLaunch=false
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PlatformGroupName=Desktop
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UBTPlatformName=Win64
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[ShaderPlatform PCD3D_SM5]
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Language=D3D
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MaxFeatureLevel=SM5
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bIsPC=true
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bSupportsRayTracing=true
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bSupportsRayTracingIndirectInstanceData=true
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bSupportsPathTracing=true
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bSupportsHighEndRayTracingReflections=true
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bSupportsWaveOperations=false
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bSupportsGPUScene=true
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bSupportsNanite=true
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bSupportsComputeFramework=true
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bSupportsByteBufferComputeShaders=true
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bSupportsLumenGI=true
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bSupportsDistanceFields=true
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bSupportsSSDIndirect=true
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bRequiresVendorExtensionsForAtomics=true
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bSupportsAnisotropicMaterials=true
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bSupportsVariableRateShading=true
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bSupportsGen5TemporalAA=true
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bSupportsHairStrandGeometry=true
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bSupportsFFTBloom=true
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[PreviewPlatform PCD3D_SM5]
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PlatformName=PCD3D_SM5
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ShaderFormat=PCD3D_SM5
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MenuText=LOCTEXT("PreviewMenuText_PCD3D_SM5", "Shader Model 5")
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MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM5", "DirectX 11, OpenGL 4.3+, PS4, XB1")
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[ShaderPlatform PCD3D_SM6]
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Language=D3D
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MaxFeatureLevel=SM6
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bIsPC=true
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bSupportsRayTracing=true
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bSupportsRayTracingIndirectInstanceData=true
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bSupportsPathTracing=true
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bSupportsHighEndRayTracingReflections=true
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bSupportsGPUScene=true
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bSupportsNanite=true
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bSupportsComputeFramework=true
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bSupportsByteBufferComputeShaders=true
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bSupportsLumenGI=true
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bSupportsDistanceFields=true
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bSupportsSSDIndirect=true
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bSupportsWaveOperations=true
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; TODO: SM6.6
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bRequiresVendorExtensionsForAtomics=true
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bSupportsAnisotropicMaterials=true
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bSupportsVariableRateShading=true
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bSupportsGen5TemporalAA=true
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bSupportsMeshShadersTier0=true
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bSupportsMeshShadersTier1=true
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MaxMeshShaderThreadGroupSize=128
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FriendlyName=LOCTEXT("FriendlyShaderPlatformName_PCD3D_SM6", "Shader Model 6")
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bSupportsHairStrandGeometry=true
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bSupportsFFTBloom=true
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[PreviewPlatform PCD3D_SM6]
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PlatformName=PCD3D_SM6
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ShaderFormat=PCD3D_SM6
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MenuText=LOCTEXT("PreviewMenuText_PCD3D_SM6", "Shader Model 6")
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MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM6", "Preview using SM6 device profile.")
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[ShaderPlatform VULKAN_SM5]
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bIsMobile = false
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bIsMetalMRT = false
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bIsPC = true
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bIsConsole = false
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bIsAndroidOpenGLES = false
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; //#todo-vulkanddpi
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bSupportsMobileMultiView = false
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; //#todo-vulkanddpi
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bSupportsArrayTextureCompression = false
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bSupportsDistanceFields = true
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bSupportsDiaphragmDOF = true
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bSupportsRGBColorBuffer = true
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bSupportsCapsuleShadows = true
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bSupportsVolumetricFog = true
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bSupportsIndexBufferUAVs = true
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; //#todo-vulkanddpi
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bSupportsInstancedStereo = false
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; //#todo-vulkanddpi
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bSupportsMultiView = false
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bSupportsMSAA = true
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; //#todo-vulkanddpi
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bSupports4ComponentUAVReadWrite = false
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; //#todo-vulkanddpi
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bSupportsRenderTargetWriteMask = false
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bSupportsRayTracing = false
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bSupportsRayTracingIndirectInstanceData = false
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bSupportsByteBufferComputeShaders = true
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bSupportsGPUScene = true
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; //#todo-vulkanddpi
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bSupportsPrimitiveShaders = false
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bSupportsUInt64ImageAtomics = true
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; //#todo-vulkanddpi
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bRequiresVendorExtensionsForAtomics = false
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bSupportsNanite = true
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bSupportsLumenGI = true
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; //#todo-vulkanddpi
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bSupportsSSDIndirect = false
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; //#todo-vulkanddpi
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bSupportsTemporalHistoryUpscale = false
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; //#todo-vulkanddpi
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bSupportsRTIndexFromVS = false
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; //#todo-vulkanddpi
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bSupportsIntrinsicWaveOnce = false
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; //#todo-vulkanddpi
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bSupportsConservativeRasterization = false
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; //#todo-vulkanddpi
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bSupportsWaveOperations = false
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; //#todo-vulkanddpi
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bRequiresExplicit128bitRT = false
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bTargetsTiledGPU = false
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bNeedsOfflineCompiler = false
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; //#todo-vulkanddpi
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bSupportsComputeFramework = false
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; //#todo-vulkanddpi
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bSupportsDualSourceBlending = false
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; //#todo-vulkanddpi
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bRequiresGeneratePrevTransformBuffer = false
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bRequiresRenderTargetDuringRaster = true
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; //#todo-vulkanddpi
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bRequiresDisableForwardLocalLights = true
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bCompileSignalProcessingPipeline = true
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bSupportsGen5TemporalAA=true
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; //#todo-vulkanddpi
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bSupportsPerPixelDBufferMask = false
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bIsHlslcc = false
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bSupportsVariableRateShading = false
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NumberOfComputeThreads = 64
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bSupportsHairStrandGeometry=true
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bSupportsFFTBloom=true
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[ShaderPlatform PCD3D_ES3_1]
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Language=D3D
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MaxFeatureLevel=ES3_1
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bIsPC=true
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bIsMobile=true
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bSupportsDistanceFields = true
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bSupportsByteBufferComputeShaders = true |