Files
UnrealEngineUWP/Engine/Config/Windows/DataDrivenPlatformInfo.ini
Dmitriy Dyomin 6e25558eab Support SkinCache on mobile (everywhere)
#rb jack.porter, josie.yang

[CL 17562761 by Dmitriy Dyomin in ue5-main branch]
2021-09-18 04:51:24 -04:00

209 lines
5.0 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
PlatformNameAliases=Win64
TargetSettingsIniSectionName=/Script/WindowsTargetPlatform.WindowsTargetSettings
Freezing_b32Bit=false
Freezing_bWithRayTracing=true
Freezing_MaxFieldAlignment32=4
Freezing_MaxFieldAlignment64=8
Freezing_bAlignBases=true
bHasDedicatedGamepad=false
bDefaultInputStandardKeyboard=true
bInputSupportConfigurable=true
DefaultInputType=MouseAndKeyboard
bSupportsMouseAndKeyboard=true
bSupportsGamepad=true
bCanChangeGamepadType=true
bSupportsTouch=false
GlobalIdentifier=D1D5F296FF834A87B20FAAA9D6B8E9A6
NormalIconPath=Launcher/Windows/Platform_Windows_24x
LargeIconPath=Launcher/Windows/Platform_Windows_128x
XLargeIconPath=
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win64
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
PlatformGroupName=Desktop
UBTPlatformName=Win64
[ShaderPlatform PCD3D_SM5]
Language=D3D
MaxFeatureLevel=SM5
bIsPC=true
bSupportsRayTracing=true
bSupportsRayTracingIndirectInstanceData=true
bSupportsPathTracing=true
bSupportsHighEndRayTracingReflections=true
bSupportsWaveOperations=false
bSupportsGPUScene=true
bSupportsNanite=true
bSupportsComputeFramework=true
bSupportsByteBufferComputeShaders=true
bSupportsLumenGI=true
bSupportsDistanceFields=true
bSupportsSSDIndirect=true
bRequiresVendorExtensionsForAtomics=true
bSupportsAnisotropicMaterials=true
bSupportsVariableRateShading=true
bSupportsGen5TemporalAA=true
bSupportsHairStrandGeometry=true
bSupportsFFTBloom=true
[PreviewPlatform PCD3D_SM5]
PlatformName=PCD3D_SM5
ShaderFormat=PCD3D_SM5
MenuText=LOCTEXT("PreviewMenuText_PCD3D_SM5", "Shader Model 5")
MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM5", "DirectX 11, OpenGL 4.3+, PS4, XB1")
[ShaderPlatform PCD3D_SM6]
Language=D3D
MaxFeatureLevel=SM6
bIsPC=true
bSupportsRayTracing=true
bSupportsRayTracingIndirectInstanceData=true
bSupportsPathTracing=true
bSupportsHighEndRayTracingReflections=true
bSupportsGPUScene=true
bSupportsNanite=true
bSupportsComputeFramework=true
bSupportsByteBufferComputeShaders=true
bSupportsLumenGI=true
bSupportsDistanceFields=true
bSupportsSSDIndirect=true
bSupportsWaveOperations=true
; TODO: SM6.6
bRequiresVendorExtensionsForAtomics=true
bSupportsAnisotropicMaterials=true
bSupportsVariableRateShading=true
bSupportsGen5TemporalAA=true
bSupportsMeshShadersTier0=true
bSupportsMeshShadersTier1=true
MaxMeshShaderThreadGroupSize=128
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_PCD3D_SM6", "Shader Model 6")
bSupportsHairStrandGeometry=true
bSupportsFFTBloom=true
[PreviewPlatform PCD3D_SM6]
PlatformName=PCD3D_SM6
ShaderFormat=PCD3D_SM6
MenuText=LOCTEXT("PreviewMenuText_PCD3D_SM6", "Shader Model 6")
MenuTooltip=LOCTEXT("PreviewMenuTooltip_PCD3D_SM6", "Preview using SM6 device profile.")
[ShaderPlatform VULKAN_SM5]
bIsMobile = false
bIsMetalMRT = false
bIsPC = true
bIsConsole = false
bIsAndroidOpenGLES = false
; //#todo-vulkanddpi
bSupportsMobileMultiView = false
; //#todo-vulkanddpi
bSupportsArrayTextureCompression = false
bSupportsDistanceFields = true
bSupportsDiaphragmDOF = true
bSupportsRGBColorBuffer = true
bSupportsCapsuleShadows = true
bSupportsVolumetricFog = true
bSupportsIndexBufferUAVs = true
; //#todo-vulkanddpi
bSupportsInstancedStereo = false
; //#todo-vulkanddpi
bSupportsMultiView = false
bSupportsMSAA = true
; //#todo-vulkanddpi
bSupports4ComponentUAVReadWrite = false
; //#todo-vulkanddpi
bSupportsRenderTargetWriteMask = false
bSupportsRayTracing = false
bSupportsRayTracingIndirectInstanceData = false
bSupportsByteBufferComputeShaders = true
bSupportsGPUScene = true
; //#todo-vulkanddpi
bSupportsPrimitiveShaders = false
bSupportsUInt64ImageAtomics = true
; //#todo-vulkanddpi
bRequiresVendorExtensionsForAtomics = false
bSupportsNanite = true
bSupportsLumenGI = true
; //#todo-vulkanddpi
bSupportsSSDIndirect = false
; //#todo-vulkanddpi
bSupportsTemporalHistoryUpscale = false
; //#todo-vulkanddpi
bSupportsRTIndexFromVS = false
; //#todo-vulkanddpi
bSupportsIntrinsicWaveOnce = false
; //#todo-vulkanddpi
bSupportsConservativeRasterization = false
; //#todo-vulkanddpi
bSupportsWaveOperations = false
; //#todo-vulkanddpi
bRequiresExplicit128bitRT = false
bTargetsTiledGPU = false
bNeedsOfflineCompiler = false
; //#todo-vulkanddpi
bSupportsComputeFramework = false
; //#todo-vulkanddpi
bSupportsDualSourceBlending = false
; //#todo-vulkanddpi
bRequiresGeneratePrevTransformBuffer = false
bRequiresRenderTargetDuringRaster = true
; //#todo-vulkanddpi
bRequiresDisableForwardLocalLights = true
bCompileSignalProcessingPipeline = true
bSupportsGen5TemporalAA=true
; //#todo-vulkanddpi
bSupportsPerPixelDBufferMask = false
bIsHlslcc = false
bSupportsVariableRateShading = false
NumberOfComputeThreads = 64
bSupportsHairStrandGeometry=true
bSupportsFFTBloom=true
[ShaderPlatform PCD3D_ES3_1]
Language=D3D
MaxFeatureLevel=ES3_1
bIsPC=true
bIsMobile=true
bSupportsDistanceFields = true
bSupportsByteBufferComputeShaders = true