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#rb none Should be just copyright updates [CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
19 lines
443 B
C++
19 lines
443 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "AnimationStateMachineGraph.h"
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#define LOCTEXT_NAMESPACE "AnimationGraph"
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/////////////////////////////////////////////////////
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// UAnimationStateMachineGraph
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UAnimationStateMachineGraph::UAnimationStateMachineGraph(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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bAllowDeletion = false;
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bAllowRenaming = true;
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}
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#undef LOCTEXT_NAMESPACE
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