Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_RefPoseBase.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

29 lines
617 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_RefPoseBase.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_RefPoseBase
UAnimGraphNode_RefPoseBase::UAnimGraphNode_RefPoseBase(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FString UAnimGraphNode_RefPoseBase::GetNodeCategory() const
{
return TEXT("Identity");
}
FLinearColor UAnimGraphNode_RefPoseBase::GetNodeTitleColor() const
{
if ( Node.RefPoseType == EIT_Additive )
{
return FLinearColor(0.10f, 0.60f, 0.12f);
}
else
{
return FColor(200, 100, 100);
}
}