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#rb none Should be just copyright updates [CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
33 lines
996 B
C++
33 lines
996 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_CustomTransitionResult.h"
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#include "GraphEditorSettings.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_CustomTransitionResult
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#define LOCTEXT_NAMESPACE "A3Nodes"
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UAnimGraphNode_CustomTransitionResult::UAnimGraphNode_CustomTransitionResult(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FLinearColor UAnimGraphNode_CustomTransitionResult::GetNodeTitleColor() const
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{
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return GetDefault<UGraphEditorSettings>()->ResultNodeTitleColor;
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}
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FText UAnimGraphNode_CustomTransitionResult::GetTooltipText() const
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{
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return LOCTEXT("AnimGraphNode_CustomTransitionResult_Tooltip", "Result node for a custom transition blend graph");
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}
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FText UAnimGraphNode_CustomTransitionResult::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("AnimGraphNode_CustomTransitionResult_Title", "Custom Transition Blend Result");
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}
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#undef LOCTEXT_NAMESPACE
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