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Fixed issues with Build Plugin script Added option to create a sub folder for the packaged plugin, which is used in the editor Fixed code assuming plugin must have modules #jira UE-39454, UE-39456 #rb none #lockdown Nick.Penwarden [CL 3234426 by Matthew Griffin in Main branch]
209 lines
6.3 KiB
C#
209 lines
6.3 KiB
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Diagnostics;
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using System.Linq;
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namespace UnrealBuildTool
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{
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public enum ModuleHostType
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{
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Default,
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Runtime,
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RuntimeNoCommandlet,
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RuntimeAndProgram,
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Developer,
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Editor,
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EditorNoCommandlet,
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Program,
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ServerOnly,
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ClientOnly,
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}
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public enum ModuleLoadingPhase
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{
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Default,
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PostDefault,
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PreDefault,
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PostConfigInit,
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PreLoadingScreen,
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PostEngineInit,
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None,
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}
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[DebuggerDisplay("Name={Name}")]
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public class ModuleDescriptor
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{
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// Name of this module
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public readonly string Name;
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// Usage type of module
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public ModuleHostType Type;
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// When should the module be loaded during the startup sequence? This is sort of an advanced setting.
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public ModuleLoadingPhase LoadingPhase = ModuleLoadingPhase.Default;
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// List of allowed platforms
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public UnrealTargetPlatform[] WhitelistPlatforms;
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// List of disallowed platforms
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public UnrealTargetPlatform[] BlacklistPlatforms;
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// List of additional dependencies for building this module.
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public string[] AdditionalDependencies;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="InName">Name of the module</param>
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/// <param name="InType">Type of target that can host this module</param>
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public ModuleDescriptor(string InName, ModuleHostType InType)
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{
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Name = InName;
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Type = InType;
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}
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/// <summary>
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/// Constructs a ModuleDescriptor from a Json object
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/// </summary>
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/// <param name="InObject"></param>
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/// <returns>The new module descriptor</returns>
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public static ModuleDescriptor FromJsonObject(JsonObject InObject)
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{
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ModuleDescriptor Module = new ModuleDescriptor(InObject.GetStringField("Name"), InObject.GetEnumField<ModuleHostType>("Type"));
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ModuleLoadingPhase LoadingPhase;
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if (InObject.TryGetEnumField<ModuleLoadingPhase>("LoadingPhase", out LoadingPhase))
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{
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Module.LoadingPhase = LoadingPhase;
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}
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UnrealTargetPlatform[] WhitelistPlatforms;
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if (InObject.TryGetEnumArrayField<UnrealTargetPlatform>("WhitelistPlatforms", out WhitelistPlatforms))
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{
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Module.WhitelistPlatforms = WhitelistPlatforms;
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}
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UnrealTargetPlatform[] BlacklistPlatforms;
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if (InObject.TryGetEnumArrayField<UnrealTargetPlatform>("BlacklistPlatforms", out BlacklistPlatforms))
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{
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Module.BlacklistPlatforms = BlacklistPlatforms;
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}
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string[] AdditionalDependencies;
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if (InObject.TryGetStringArrayField("AdditionalDependencies", out AdditionalDependencies))
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{
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Module.AdditionalDependencies = AdditionalDependencies;
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}
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return Module;
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}
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/// <summary>
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/// Write this module to a JsonWriter
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/// </summary>
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/// <param name="Writer">Writer to output to</param>
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void Write(JsonWriter Writer)
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{
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Writer.WriteObjectStart();
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Writer.WriteValue("Name", Name);
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Writer.WriteValue("Type", Type.ToString());
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Writer.WriteValue("LoadingPhase", LoadingPhase.ToString());
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if (WhitelistPlatforms != null && WhitelistPlatforms.Length > 0)
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{
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Writer.WriteArrayStart("WhitelistPlatforms");
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foreach (UnrealTargetPlatform WhitelistPlatform in WhitelistPlatforms)
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{
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Writer.WriteValue(WhitelistPlatform.ToString());
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}
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Writer.WriteArrayEnd();
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}
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if (BlacklistPlatforms != null && BlacklistPlatforms.Length > 0)
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{
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Writer.WriteArrayStart("BlacklistPlatforms");
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foreach (UnrealTargetPlatform BlacklistPlatform in BlacklistPlatforms)
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{
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Writer.WriteValue(BlacklistPlatform.ToString());
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}
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Writer.WriteArrayEnd();
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}
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if (AdditionalDependencies != null && AdditionalDependencies.Length > 0)
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{
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Writer.WriteArrayStart("AdditionalDependencies");
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foreach (string AdditionalDependency in AdditionalDependencies)
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{
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Writer.WriteValue(AdditionalDependency);
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}
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Writer.WriteArrayEnd();
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}
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Writer.WriteObjectEnd();
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}
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/// <summary>
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/// Write an array of module descriptors
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/// </summary>
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/// <param name="Writer">The Json writer to output to</param>
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/// <param name="Name">Name of the array</param>
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/// <param name="Modules">Array of modules</param>
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public static void WriteArray(JsonWriter Writer, string Name, ModuleDescriptor[] Modules)
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{
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if (Modules != null && Modules.Length > 0)
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{
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Writer.WriteArrayStart(Name);
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foreach (ModuleDescriptor Module in Modules)
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{
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Module.Write(Writer);
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}
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Writer.WriteArrayEnd();
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}
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}
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/// <summary>
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/// Determines whether the given plugin module is part of the current build.
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/// </summary>
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/// <param name="Platform">The platform being compiled for</param>
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/// <param name="TargetType">The type of the target being compiled</param>
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/// <param name="bBuildDeveloperTools">Whether the configuration includes developer tools (typically UEBuildConfiguration.bBuildDeveloperTools for UBT callers)</param>
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/// <param name="bBuildEditor">Whether the configuration includes the editor (typically UEBuildConfiguration.bBuildEditor for UBT callers)</param>
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public bool IsCompiledInConfiguration(UnrealTargetPlatform Platform, TargetRules.TargetType TargetType, bool bBuildDeveloperTools, bool bBuildEditor)
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{
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// Check the platform is whitelisted
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if (WhitelistPlatforms != null && WhitelistPlatforms.Length > 0 && !WhitelistPlatforms.Contains(Platform))
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{
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return false;
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}
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// Check the platform is not blacklisted
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if (BlacklistPlatforms != null && BlacklistPlatforms.Contains(Platform))
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{
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return false;
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}
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// Check the module is compatible with this target.
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switch (Type)
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{
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case ModuleHostType.Runtime:
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case ModuleHostType.RuntimeNoCommandlet:
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return TargetType != TargetRules.TargetType.Program;
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case ModuleHostType.RuntimeAndProgram:
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return true;
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case ModuleHostType.Developer:
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return bBuildDeveloperTools;
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case ModuleHostType.Editor:
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case ModuleHostType.EditorNoCommandlet:
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return TargetType == TargetRules.TargetType.Editor || bBuildEditor;
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case ModuleHostType.Program:
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return TargetType == TargetRules.TargetType.Program;
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case ModuleHostType.ServerOnly:
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return TargetType != TargetRules.TargetType.Client;
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case ModuleHostType.ClientOnly:
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return TargetType != TargetRules.TargetType.Server;
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}
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return false;
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}
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}
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}
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