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36574393c02ac93c1cd8642fa70ecbe0061ba2bd
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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charles derousiers 7b42080b22 Change ShaderPrint underlying buffer to use typed buffer in order to address SPIR-V translation issue on certain platforms.
#rb Krzysztof.Narkowicz

[CL 31263225 by charles derousiers in ue5-main branch]
2024-02-07 12:56:18 -05:00
..
Internal
Visualize Texture: Performance and feature upgrades.
2024-02-03 16:07:46 -05:00
Private
Change ShaderPrint underlying buffer to use typed buffer in order to address SPIR-V translation issue on certain platforms.
2024-02-07 12:56:18 -05:00
Public
Change ShaderPrint underlying buffer to use typed buffer in order to address SPIR-V translation issue on certain platforms.
2024-02-07 12:56:18 -05:00
Renderer.Build.cs
[Insights] Fixed asset metadata association with mem allocations to match LLM.
2023-11-20 07:35:48 -05:00
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