Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildAccelerator
henrik karlsson 625a953da9 [UBA]
* Fixed so include-what-you-use json output is working properly with uba. "puts" implementation is wrong but don't remember why it was added first place so didn't dare changing it too much.. current change only affect remote helpers running on wine
* Fixed ubavisualizer hittest logic when status lines are added
* Enabled remote log transfer by default in UbaCli



#changelist validated
#virtualized

[CL 31224327 by henrik karlsson in ue5-main branch]
2024-02-06 14:03:28 -05:00
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UBA

WIP

Building on Windows

Windows is our primary development platform and is generally the easiest to debug and profile on. For debugging we recommend Visual Studio 2022 or later, and for profiling you may want to use a high frequency sampling profiler such as Superluminal Performance.

Windows Setup

To build the code you will need Visual Studio 2022 (we use c++20 features), git and vcpkg.

  • Install Visual Studio 2022
  • Install git
    • You can also use winget install git if you have winget installed
    • You may want to install the github CLI to manage credentials etc - winget install github.cli
  • Install vcpkg (see below)

Installing vcpkg

We use vcpkg to manage some libraries. Right now it's not set up on a project local basis and requires manual bootstrap so you will need to do the following at least once:

  • open up a command line window
    • create a git/github directory somewhere for you to clone repos into
    • issue git clone https://github.com/microsoft/vcpkg.git and build it using the bootstrap-vcpkg.bat script
    • run vcpkg integrate install to make sure Visual Studio can locate the vcpkg install
  • optional: add the vcpkg directory you cloned to your PATH to allow invoking vcpkg on the command line

Now you are ready to start building!