Files
UnrealEngineUWP/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterPostprocess/Private/DisplayClusterPostprocessModule.h
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

29 lines
806 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDisplayClusterPostProcess.h"
#include "Render/PostProcess/IDisplayClusterPostProcess.h"
class IDisplayClusterProjectionPolicyFactory;
class FDisplayClusterPostprocessModule
: public IDisplayClusterPostprocess
{
public:
FDisplayClusterPostprocessModule();
virtual ~FDisplayClusterPostprocessModule();
public:
//////////////////////////////////////////////////////////////////////////////////////////////
// IModuleInterface
//////////////////////////////////////////////////////////////////////////////////////////////
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
// Available postprocess policy
TMap<FString, TSharedPtr<IDisplayClusterPostProcess>> PostprocessAssets;
};