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29 lines
806 B
C++
29 lines
806 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDisplayClusterPostProcess.h"
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#include "Render/PostProcess/IDisplayClusterPostProcess.h"
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class IDisplayClusterProjectionPolicyFactory;
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class FDisplayClusterPostprocessModule
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: public IDisplayClusterPostprocess
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{
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public:
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FDisplayClusterPostprocessModule();
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virtual ~FDisplayClusterPostprocessModule();
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public:
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//////////////////////////////////////////////////////////////////////////////////////////////
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// IModuleInterface
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//////////////////////////////////////////////////////////////////////////////////////////////
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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private:
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// Available postprocess policy
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TMap<FString, TSharedPtr<IDisplayClusterPostProcess>> PostprocessAssets;
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};
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