Files
UnrealEngineUWP/Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraphModule.cpp
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

31 lines
970 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ReplicationGraphModule.h"
IMPLEMENT_MODULE( FReplicationGraphModule, ReplicationGraph );
#include "HAL/IConsoleManager.h"
#include "Misc/HotReloadInterface.h"
#include "Misc/FeedbackContext.h"
void RecompileReplicationGraph(const TArray<FString>& Args)
{
GWarn->BeginSlowTask( FText::FromString(TEXT("Recompiling rep graph")), true);
IHotReloadInterface* HotReload = IHotReloadInterface::GetPtr();
if(HotReload != nullptr)
{
TArray< UPackage* > PackagesToRebind;
UPackage* Package = FindPackage( NULL, TEXT("/Script/ReplicationGraph"));
if( Package != NULL )
{
PackagesToRebind.Add( Package );
}
HotReload->RebindPackages(PackagesToRebind, EHotReloadFlags::WaitForCompletion, *GLog);
}
GWarn->EndSlowTask();
}
FAutoConsoleCommand RecompileReplicationGraphCmd( TEXT("ReplicationGraph.Reload"), TEXT(""), FConsoleCommandWithArgsDelegate::CreateStatic(&RecompileReplicationGraph) );