Files
UnrealEngineUWP/Engine/Plugins/Media/TimecodeSynchronizer/Source/TimecodeSynchronizerEditor/TimecodeSynchronizerEditor.build.cs
Marc Audy 360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00

29 lines
661 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TimecodeSynchronizerEditor : ModuleRules
{
public TimecodeSynchronizerEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("TimecodeSynchronizerEditor/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetTools",
"Core",
"CoreUObject",
"Engine",
"EditorStyle",
"InputCore",
"MediaAssets",
"MediaPlayerEditor",
"PropertyEditor",
"SlateCore",
"Slate",
"TimecodeSynchronizer",
"UnrealEd",
});
}
}