Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Private/ViewModel/MVVMViewModelBlueprint.cpp
patrick boutot f381f16a34 MVVM: First version of the viewmodel editor
#rb sebastien.nordgren, daren.cheng
#preflight 6256afff2b4502493e72edc2

#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 19742639 via CL 19743098 via CL 19743424
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19745035 by patrick boutot in ue5-main branch]
2022-04-13 16:06:35 -04:00

50 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ViewModel/MVVMViewModelBlueprint.h"
#include "ViewModel/MVVMViewModelBlueprintCompiler.h"
#include "ViewModel/MVVMViewModelBlueprintGeneratedClass.h"
#include "Kismet2/CompilerResultsLog.h"
TSharedPtr<FKismetCompilerContext> UMVVMViewModelBlueprint::GetCompilerForViewModelBlueprint(UBlueprint* BP, FCompilerResultsLog& InMessageLog, const FKismetCompilerOptions& InCompileOptions)
{
return TSharedPtr<FKismetCompilerContext>(new UE::MVVM::FViewModelBlueprintCompilerContext(CastChecked<UMVVMViewModelBlueprint>(BP), InMessageLog, InCompileOptions));
}
UMVVMViewModelBlueprintGeneratedClass* UMVVMViewModelBlueprint::GetViewModelBlueprintGeneratedClass() const
{
return Cast<UMVVMViewModelBlueprintGeneratedClass>(*GeneratedClass);
}
UMVVMViewModelBlueprintGeneratedClass* UMVVMViewModelBlueprint::GetViewModelBlueprintSkeletonClass() const
{
return Cast<UMVVMViewModelBlueprintGeneratedClass>(*SkeletonGeneratedClass);
}
bool UMVVMViewModelBlueprint::SupportsMacros() const
{
return false;
}
bool UMVVMViewModelBlueprint::SupportsEventGraphs() const
{
return false;
}
bool UMVVMViewModelBlueprint::SupportsDelegates() const
{
return false;
}
bool UMVVMViewModelBlueprint::SupportsAnimLayers() const
{
return false;
}