Files
UnrealEngineUWP/Engine/Source/Developer/Windows
lukas hermanns 35efe2a2e0 Allow DXC precompilation for selected shaders.
Patch SPIR-V and HLSL intermediate source when DXC precompilation is used.
Workaround HLSL cross-compilation packing issue by rearranging members in FVolumetricFogGlobalData.

#rb michal.valient
#jira UE-142918
#preflight 620d8c8b7e2cef4bf1c34ab1
#rnx

#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 19029598 in //UE5/Release-5.0/... via CL 19059758
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v918-19018356)

[CL 19066338 by lukas hermanns in ue5-main branch]
2022-02-21 02:06:52 -05:00
..