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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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35efe2a2e05f5a85b9de67f511d36dbd40ceee03
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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charles bloom 183b22c547 prepare ApplyCompositeTexture and GenerateTopMip for change
verified nop no change in behavior
prefix scopes with Texture.

#rb dan.thompson,fabian.giesen
#preflight none

[CL 19042123 by charles bloom in ue5-main branch]
2022-02-17 16:20:55 -05:00
..
Private
prepare ApplyCompositeTexture and GenerateTopMip for change
2022-02-17 16:20:55 -05:00
Public
Remove broken bDitherMipMapAlpha
2022-02-15 17:40:14 -05:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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