Files
UnrealEngineUWP/Engine/Source/Runtime/Core
matt peters 0f14d2dafd Change FPlatformMemoryStats.AvailableVirtual on windows to be clamped to the remaining system virtual memory available, which is limited by the size of the PageFile.
Add CookSettings MemoryMinFreeVirtual to garbage collect when AvailableVirtual is too low.
Normalize the names of the 4 CookSettings.Memory settings variables.
Change boolean expression of the 4 memory values to be (freevirtual OR freephysical) AND (usedvirtual OR usedphysical), which seems like the most useful way to combine them.
#rnx
#rb Daniel.Lamb, Zousar.Shaker

#ROBOMERGE-SOURCE: CL 13120351 via CL 13120373 via CL 13120383 via CL 13120389
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v687-13115495)

[CL 13120395 by matt peters in Main branch]
2020-04-30 13:12:52 -04:00
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