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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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357f07fd39dfd1050663f4d6ab8073bafbbf3e13
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Windows
History
josh adams 780e81649c - XboxOne Build/Resources files moving to PlatformExtensions
#rb david.harvey
#rnx

#ROBOMERGE-SOURCE: CL 13072487 via CL 13072492 via CL 13072497
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)

[CL 13072502 by josh adams in Main branch]
2020-04-29 14:37:34 -04:00
..
PVSToolChain.cs
Move PVS-Studio into Restricted/NoRedist folder.
2020-04-09 10:23:37 -04:00
UEBuildWindows.cs
Adding toolchain test builds.
2020-04-21 22:15:27 -04:00
VCEnvironment.cs
UBT: Always embed an application manifest during linking, rather than relying on the resource file to include one. This ensures that projects that have a custom resource file for icons, versioning metadata, etc... still operate correctly with manifested OS versions.
2020-02-25 16:33:18 -05:00
VCManifestGenerator.cs
- XboxOne Build/Resources files moving to PlatformExtensions
2020-04-29 14:37:34 -04:00
VCToolChain.cs
Fix CompileEnvironment being mutated during a call to VCToolChain.CompileFiles().
2020-04-23 14:48:37 -04:00
WindowsExports.cs
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsProjectGenerator.cs
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
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