Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
357f07fd39dfd1050663f4d6ab8073bafbbf3e13
UnrealEngineUWP/Engine/Source/Editor/MainFrame/Private/Frame
History
ben marsh 912103b964 Fix "launch on" not building targets automatically in the installed build. There is now a setting for whether to build a target in the project launcher, which defaults to "auto". This setting uses the same logic as packaging and the default "launch" functionality to determine whether a precompiled binary is available.
#rb none
#jira UE-90936

#ROBOMERGE-SOURCE: CL 12732479 in //UE4/Release-4.25/... via CL 12732488 via CL 12781806
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12782615 by ben marsh in Main branch]
2020-04-14 13:42:18 -04:00
..
MainFrameActions.cpp
Fix "launch on" not building targets automatically in the installed build. There is now a setting for whether to build a target in the project launcher, which defaults to "auto". This setting uses the same logic as packaging and the default "launch" functionality to determine whether a precompiled binary is available.
2020-04-14 13:42:18 -04:00
MainFrameActions.h
#jira UE-85615
2020-02-22 18:18:22 -05:00
MainFrameHandler.cpp
Updating copyright for Engine Editor.
2019-12-26 15:33:43 -05:00
MainFrameHandler.h
UE4: Expose support for overriding the application title (part 2)
2020-01-15 15:36:01 -05:00
RootWindowLocation.h
Updating copyright for Engine Editor.
2019-12-26 15:33:43 -05:00
Powered by Gitea Page: 961ms Template: 20ms
English
English
Licenses API