Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_ApplyMeshSpaceAdditive.h
Lina Halper 44c1bb3292 COPY from //Dev-Anim to //Dev-Main
#rb: none
#fyi: Laurent.Delayen, Thomas.Sarkanen

[CL 11088765 by Lina Halper in Main branch]
2020-01-22 17:58:55 -05:00

33 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimGraphNode_Base.h"
#include "Animation/AnimNode_ApplyMeshSpaceAdditive.h"
#include "AnimGraphNode_ApplyMeshSpaceAdditive.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_ApplyMeshSpaceAdditive : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_ApplyMeshSpaceAdditive Node;
// UEdGraphNode interface
FText GetTooltipText() const override;
FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
FLinearColor GetNodeTitleColor() const override;
void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
// End of UEdGraphNode interface
// UAnimGraphNode_Base interface
FString GetNodeCategory() const override;
void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override;
void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
void ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog) override;
// End of UAnimGraphNode_Base interface
};