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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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3561bdca77149d6f3faea29f314c4048e1df2d7f
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows
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wouter burgers 3561bdca77 SourceControl / UEFN: Change #22353231 added a check on FPaths::IsRelative to see if a string is a 'package name' or a 'config file'. However, that functions consider UEFN's "/MyProject/Path/To/Package.uasset" to be a rooted path instead of a relative path (even on Windows!). This fixes the intended behavior by separating project files out of the original function and handling them separately.
#preflight 6344218d7045f13c96b4b20b

[CL 22455673 by wouter burgers in ue5-main branch]
2022-10-11 07:54:27 -04:00
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Private
SourceControl / UEFN: Change #22353231 added a check on FPaths::IsRelative to see if a string is a 'package name' or a 'config file'. However, that functions consider UEFN's "/MyProject/Path/To/Package.uasset" to be a rooted path instead of a relative path (even on Windows!). This fixes the intended behavior by separating project files out of the original function and handling them separately.
2022-10-11 07:54:27 -04:00
Public
SceneOutliner:
2022-08-29 14:51:36 -04:00
SourceControlWindows.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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