Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL
florin pascu 3a639b1afe FSceneCapturePS has highp floats forced now to fix a driver bug
FullPrecisionInPS can now be enabled on a per global shader basis and not just globally controlled by r.Mobile.FloatPrecisionMode
#rb Dmitriy.Dyomin
#jira UE-209497

[CL 32176477 by florin pascu in ue5-main branch]
2024-03-12 07:10:25 -04:00
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