Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatformSettings/Private/LinuxTargetPlatformClasses.cpp
florin pascu b10df2c9a1 Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
Section Names for Windows/Mac/Linux/WindGDK will use the old names for compatibility.
#jira UE-206488
#rb Brandon.Schaefer, Josh.Adams

[CL 31522656 by florin pascu in ue5-main branch]
2024-02-15 11:46:19 -05:00

18 lines
618 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetPlatformClasses.cpp: Implements the module's UClasses.
=============================================================================*/
#include "CoreMinimal.h"
#include "LinuxTargetSettings.h"
#include "LinuxTargetPlatformSettings.h"
/* ULinuxTargetSettings structors
*****************************************************************************/
ULinuxTargetSettings::ULinuxTargetSettings( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{ }