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Section Names for Windows/Mac/Linux/WindGDK will use the old names for compatibility. #jira UE-206488 #rb Brandon.Schaefer, Josh.Adams [CL 31522656 by florin pascu in ue5-main branch]
18 lines
618 B
C++
18 lines
618 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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LinuxTargetPlatformClasses.cpp: Implements the module's UClasses.
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=============================================================================*/
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#include "CoreMinimal.h"
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#include "LinuxTargetSettings.h"
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#include "LinuxTargetPlatformSettings.h"
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/* ULinuxTargetSettings structors
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*****************************************************************************/
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ULinuxTargetSettings::ULinuxTargetSettings( const FObjectInitializer& ObjectInitializer )
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: Super(ObjectInitializer)
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{ }
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