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#jira UE-190842 #rb Brandon.Schaefer #rnx [CL 26511624 by Matt Peters in ue5-main branch]
169 lines
4.1 KiB
C++
169 lines
4.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "FileUtilities/ZipArchiveWriter.h"
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#if WITH_ENGINE
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#include "GenericPlatform/GenericPlatformFile.h"
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#include "ZipArchivePrivate.h"
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DEFINE_LOG_CATEGORY(LogZipArchive);
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FZipArchiveWriter::FZipArchiveWriter(IFileHandle* InFile)
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: File(InFile)
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{
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}
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FZipArchiveWriter::~FZipArchiveWriter()
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{
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// Zip File Format Specification:
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// https://www.loc.gov/preservation/digital/formats/digformatspecs/APPNOTE%2820120901%29_Version_6.3.3.txt
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UE_LOG(LogZipArchive, Display, TEXT("Closing zip file with %d entries."), Files.Num());
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// Write the file directory
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uint64 DirStartOffset = Tell();
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for (FFileEntry& Entry : Files)
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{
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const static uint8 Footer[] =
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{
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0x50, 0x4b, 0x01, 0x02, 0x3f, 0x00, 0x2d, 0x00,
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0x00, 0x00, 0x00, 0x00
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};
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Write((void*)Footer, sizeof(Footer));
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Write(Entry.Time);
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Write(Entry.Crc32);
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Write((uint64)0xffffffffffffffff);
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Write((uint16)Entry.Filename.Len());
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const static uint8 Fields[] =
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{
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0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x20, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff
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};
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Write((void*)Fields, sizeof(Fields));
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Write((void*)TCHAR_TO_UTF8(*Entry.Filename), Entry.Filename.Len());
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Write((uint16)0x01);
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Write((uint16)0x1c);
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Write((uint64)Entry.Length);
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Write((uint64)Entry.Length);
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Write((uint64)Entry.Offset);
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Write((uint32)0);
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Flush();
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}
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uint64 DirEndOffset = Tell();
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uint64 DirectorySizeInBytes = DirEndOffset - DirStartOffset;
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// Write ZIP64 end of central directory record
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const static uint8 Record[] =
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{
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0x50, 0x4b, 0x06, 0x06, 0x2c, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x2d, 0x00, 0x2d, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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Write((void*)Record, sizeof(Record));
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Write((uint64)Files.Num());
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Write((uint64)Files.Num());
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Write(DirectorySizeInBytes);
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Write(DirStartOffset);
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// Write ZIP64 end of central directory locator
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const static uint8 Locator[] =
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{
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0x50, 0x4b, 0x06, 0x07, 0x00, 0x00, 0x00, 0x00,
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};
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Write((void*)Locator, sizeof(Locator));
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Write(DirEndOffset);
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Write((uint32)0x01);
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// Write normal end of central directory record
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const static uint8 EndRecord[] =
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{
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0x50, 0x4b, 0x05, 0x06, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0x00, 0x00
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};
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Write((void*)EndRecord, sizeof(EndRecord));
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Flush();
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if (File)
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{
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// Close the file
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delete File;
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File = nullptr;
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}
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}
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void FZipArchiveWriter::AddFile(const FString& Filename, TConstArrayView<uint8> Data, const FDateTime& Timestamp)
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{
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if (!ensureMsgf(!Filename.IsEmpty(), TEXT("Failed to write data to zip file; filename is empty.")))
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{
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return;
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}
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uint32 Crc = FCrc::MemCrc32(Data.GetData(), Data.Num());
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// Convert the date-time to a zip file timestamp (2-second resolution).
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uint32 ZipTime =
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(Timestamp.GetSecond() / 2) |
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(Timestamp.GetMinute() << 5) |
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(Timestamp.GetHour() << 11) |
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(Timestamp.GetDay() << 16) |
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(Timestamp.GetMonth() << 21) |
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((Timestamp.GetYear() - 1980) << 25);
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uint64 FileOffset = Tell();
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FFileEntry* Entry = new (Files) FFileEntry(Filename, Crc, Data.Num(), FileOffset, ZipTime);
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static const uint8 Header[] =
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{
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0x50, 0x4b, 0x03, 0x04, 0x2d, 0x00, 0x00, 0x00,
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0x00, 0x00
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};
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Write((void*)Header, sizeof(Header));
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Write(ZipTime);
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Write(Crc);
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Write((uint64)0xffffffffffffffff);
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Write((uint16)Filename.Len());
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Write((uint16)0x20);
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Write((void*)TCHAR_TO_UTF8(*Entry->Filename), Filename.Len());
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Write((uint16)0x01);
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Write((uint16)0x1c);
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Write((uint64)Data.Num());
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Write((uint64)Data.Num());
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Write((uint64)FileOffset);
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Write((uint32)0);
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Write((void*)Data.GetData(), Data.Num());
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Flush();
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}
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void FZipArchiveWriter::AddFile(const FString& Filename, const TArray<uint8>& Data, const FDateTime& Timestamp)
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{
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AddFile(Filename, TConstArrayView<uint8>(Data), Timestamp);
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}
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void FZipArchiveWriter::Flush()
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{
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if (Buffer.Num())
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{
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if (File && !File->Write(Buffer.GetData(), Buffer.Num()))
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{
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UE_LOG(LogZipArchive, Error, TEXT("Failed to write to zip file. Zip file writing aborted."));
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delete File;
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File = nullptr;
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}
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Buffer.Reset(Buffer.Num());
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}
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}
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#endif |