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Basic engine support for multiple worlds per game instance. -UGameEngine::Tick now ticks systems that are independent of worlds outside of the loop over FWorldContexts -Make sure FTimerManager only ticks once per frame, since it ticks in UWorld::Tick -Added ability to get the PlayerController of a UPlayer from a specific world, since with multiple worlds this may need to be disambiguated -Added ability to associate an FLocalPlayerContext with a specific world in addition to a local player, to disambiguate cases when multiple worlds exist -Allow overriding the world and URL options for UGameInstance::PlayReplay -------- Integrated using branch UE4-Orion-To-UE4 of change#2705078 by Ryan.Gerleve on 2015/09/24 16:01:28. [CL 2705253 by Ryan Gerleve in Main branch]