Files
UnrealEngineUWP/Engine/Source/Runtime/Online
Ryan Gerleve e0d2ced8f4 [AUTOMERGE]
Basic engine support for multiple worlds per game instance.
-UGameEngine::Tick now ticks systems that are independent of worlds outside of the loop over FWorldContexts
-Make sure FTimerManager only ticks once per frame, since it ticks in UWorld::Tick
-Added ability to get the PlayerController of a UPlayer from a specific world, since with multiple worlds this may need to be disambiguated
-Added ability to associate an FLocalPlayerContext with a specific world in addition to a local player, to disambiguate cases when multiple worlds exist
-Allow overriding the world and URL options for UGameInstance::PlayReplay

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Integrated using branch UE4-Orion-To-UE4 of change#2705078 by Ryan.Gerleve on 2015/09/24 16:01:28.

[CL 2705253 by Ryan Gerleve in Main branch]
2015-09-24 17:16:32 -04:00
..
2015-09-11 15:04:30 -04:00
2015-09-24 17:16:32 -04:00