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- AST classes - Uses linear/tape allocator with 1 MB pages - Passed 40k shader files! [CL 2386038 by Rolando Caloca in Main branch]
26 lines
538 B
C++
26 lines
538 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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HlslParser.h - Interface for parsing hlsl.
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=============================================================================*/
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#pragma once
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#include "HlslLexer.h"
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namespace CrossCompiler
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{
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enum class EParseResult
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{
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Matched,
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NotMatched,
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Error,
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};
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namespace Parser
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{
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// Returns true if successfully parsed
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bool Parse(const FString& Input, const FString& Filename, bool bDump);
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}
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}
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