Files
UnrealEngineUWP/Engine/Source/Developer/BlueprintCompilerCppBackend/BlueprintCompilerCppBackend.Build.cs
Maciej Mroz ee57408e3f UEBP-40 C++ code generation (WIP):
- support for UMG (WIP)

[CL 2676673 by Maciej Mroz in Main branch]
2015-09-02 04:22:33 -04:00

41 lines
873 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class BlueprintCompilerCppBackend : ModuleRules
{
public BlueprintCompilerCppBackend(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/BlueprintCompilerCppBackend/Private",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"KismetCompiler",
"UnrealEd",
"BlueprintGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UMG",
"SlateCore",
}
);
}
}
}