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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035 [CL 17949667 by aurel cordonnier in ue5-main branch]
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Modules/ModuleManager.h"
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#include "Features/IModularFeatures.h"
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#include "ISourceControlModule.h"
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#include "Misc/DelayedAutoRegister.h"
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#include "PackageSubmissionChecks.h"
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#include "Serialization/VirtualizedBulkData.h"
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#include "VirtualizationSourceControlUtilities.h"
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namespace UE::Virtualization
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{
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class FVirtualizationModule : public IModuleInterface
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{
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public:
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virtual void StartupModule() override
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{
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IModularFeatures::Get().RegisterModularFeature(FName("VirtualizationSourceControlUtilities"), &SourceControlutility);
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// Delay this until after the source control module has loaded
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FDelayedAutoRegisterHelper(EDelayedRegisterRunPhase::EarliestPossiblePluginsLoaded, [this]()
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{
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PackageSubmissionHandle = ISourceControlModule::Get().RegisterPreSubmitFinalize(
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FSourceControlPreSubmitFinalizeDelegate::FDelegate::CreateStatic(&OnPrePackageSubmission));
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});
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}
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virtual void ShutdownModule() override
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{
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IModularFeatures::Get().UnregisterModularFeature(FName("VirtualizationSourceControlUtilities"), &SourceControlutility);
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// The SourceControl module might be destroyed before this one, depending on shutdown order so we need to check if
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// it is loaded before unregistering.
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if (ISourceControlModule* SourceControlModule = FModuleManager::GetModulePtr<ISourceControlModule>(FName("SourceControl")))
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{
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SourceControlModule->UnregisterPreSubmitFinalize(PackageSubmissionHandle);
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}
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PackageSubmissionHandle.Reset();
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}
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private:
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Experimental::FVirtualizationSourceControlUtilities SourceControlutility;
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FDelegateHandle PackageSubmissionHandle;
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};
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} // namespace UE::Virtualization
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IMPLEMENT_MODULE(UE::Virtualization::FVirtualizationModule, Virtualization);
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