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Structured logging allows to surface information contained in log lines more easily for automated processes. Out of memory errors are a common thing we'd like to detect and the current detection code has already been broken once. This CL also contains a change to the structured log for fatal errors. Those were erroneously noted as assertion failures due to an unintended call to Debug::AssertFailed originating via copy-paste from FMsg::LogfImpl. Removing this call ensures that the new log matches the old behavior from unstructured logging (which I have manually verified). #rb devin.doucette [CL 29591079 by sebastian schoner in ue5-main branch]