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UnrealEngineUWP
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34c569dc00e51a3fcd4342002ffbcb26ea0af5ff
UnrealEngineUWP
/
Engine
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Source
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Programs
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UnrealBuildTool
/
Mac
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Ben Marsh
42c53cf179
Change IUEBuildPlatform.ModifyNewlyLoadedModule to IUEBuildPlatform.ModifyModuleRules(). Only modifying the rules object rather than the implementation itself makes it easier to optimize caching module references.
...
[CL 2672146 by Ben Marsh in Main branch]
2015-08-28 07:27:26 -04:00
..
MacProjectGenerator.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
MacToolChain.cs
Convert target receipts to JSON, so they can be read early at startup like version manifests, and unify the way that target receipts and version manifests are loaded and saved.
2015-08-26 08:25:10 -04:00
UEBuildMac.cs
Change IUEBuildPlatform.ModifyNewlyLoadedModule to IUEBuildPlatform.ModifyModuleRules(). Only modifying the rules object rather than the implementation itself makes it easier to optimize caching module references.
2015-08-28 07:27:26 -04:00
UEDeployMac.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00