Files
UnrealEngineUWP/Engine/Config
Josh Markiewicz f7c8721703 [AUTOMERGE]
#UE4 - fixed client beacons not properly using both connection timeout values
- added UseShortConnectTimeout function to dictate when the actor is in the proper state to use a shorter timeout value
- fixed the socket state never being set to Open for beacons on clients
- tweaked some timeout values (don't forget you can always use -NoTimeouts in development)
-- party beacon should be much shorter timeouts
- added some logging to beacon control messages
#codereview ben.zeigler

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2675433 by Josh.Markiewicz on 2015/09/01 10:43:44.

[CL 2676858 by Josh Markiewicz in Main branch]
2015-09-02 09:11:46 -04:00
..
2015-09-02 09:11:46 -04:00
2015-04-08 15:33:09 -04:00