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#UE4 - fixed client beacons not properly using both connection timeout values - added UseShortConnectTimeout function to dictate when the actor is in the proper state to use a shorter timeout value - fixed the socket state never being set to Open for beacons on clients - tweaked some timeout values (don't forget you can always use -NoTimeouts in development) -- party beacon should be much shorter timeouts - added some logging to beacon control messages #codereview ben.zeigler -------- Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2675433 by Josh.Markiewicz on 2015/09/01 10:43:44. [CL 2676858 by Josh Markiewicz in Main branch]