Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleExternal.cs
Ben Marsh 34a4a0d74b UBT: Convert ActionGraph to a static class, and pass a list of actions through the toolchains.
#rb none
#rnx

[CL 4667670 by Ben Marsh in Dev-Build branch]
2018-12-17 23:48:27 -05:00

29 lines
853 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
/// <summary>
/// A module that is never compiled by us, and is only used to group include paths and libraries into a dependency unit.
/// </summary>
class UEBuildModuleExternal : UEBuildModule
{
public UEBuildModuleExternal(ModuleRules Rules)
: base(Rules)
{
}
// UEBuildModule interface.
public override List<FileItem> Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, List<PrecompiledHeaderTemplate> SharedPCHs, ISourceFileWorkingSet WorkingSet, BuildPrerequisites Prerequisites, List<Action> Actions)
{
return new List<FileItem>();
}
}
}