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UnrealEngineUWP
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346757ccddfd6117af41fff9348d04409c46fdf0
UnrealEngineUWP
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Engine
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Source
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Runtime
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CoreUObject
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Private
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Matt Peters
b90ea68f18
VirtualBulkData and EditorDomain: Do not update the PackagePath for VirtualBulkData if SavePackage is saving to a copy rather than updating the Package's PackagePath.
...
#rb Paul.ChipChase #rnx [CL 16328647 by Matt Peters in ue5-main branch]
2021-05-14 08:35:53 -04:00
..
AssetRegistry
Fix AssetRegistry error "UpdateAssetData called with a change in ObjectPath" when cooking a package and moving an actor asset out of the external package into the main package.
2021-05-04 10:57:11 -04:00
Blueprint
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
Internationalization
Merge UE5/RES @ 15958325 to UE5/Main
2021-04-08 14:32:07 -04:00
Misc
FPackageName::DoesPackageExist: downgrade ensurefailure+Error to a warning in the case that input LongPackageName is not mounted.
2021-05-13 21:35:54 -04:00
Serialization
Fixed errors re format string / parameter list for various UE_LOGs:
2021-05-13 13:21:24 -04:00
Templates
…
Tests
Cherrypicking Mirage code base (disabled) from Dev-Cooker
2021-04-30 08:14:54 -04:00
UObject
VirtualBulkData and EditorDomain: Do not update the PackagePath for VirtualBulkData if SavePackage is saving to a copy rather than updating the Package's PackagePath.
2021-05-14 08:35:53 -04:00
Virtualization
VirtualBulkData and EditorDomain: Do not update the PackagePath for VirtualBulkData if SavePackage is saving to a copy rather than updating the Package's PackagePath.
2021-05-14 08:35:53 -04:00
CoreUObjectPrivatePCH.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00