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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "MeshPaintPrivatePCH.h"
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#include "MeshPaintEdMode.h"
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#include "MeshPaintAdapterFactory.h"
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#include "MeshPaintStaticMeshAdapter.h"
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class FMeshPaintModule : public IMeshPaintModule
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{
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public:
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/**
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* Called right after the module's DLL has been loaded and the module object has been created
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*/
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virtual void StartupModule() override
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{
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FEditorModeRegistry::Get().RegisterMode<FEdModeMeshPaint>(
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FBuiltinEditorModes::EM_MeshPaint,
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NSLOCTEXT("MeshPaint_Mode", "MeshPaint_ModeName", "Paint"),
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FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.MeshPaintMode", "LevelEditor.MeshPaintMode.Small"),
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true, 200
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);
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RegisterGeometryAdapterFactory(MakeShareable(new FMeshPaintGeometryAdapterForStaticMeshesFactory));
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}
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/**
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* Called before the module is unloaded, right before the module object is destroyed.
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*/
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virtual void ShutdownModule() override
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{
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FEditorModeRegistry::Get().UnregisterMode(FBuiltinEditorModes::EM_MeshPaint);
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}
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virtual void RegisterGeometryAdapterFactory(TSharedRef<IMeshPaintGeometryAdapterFactory> Factory) override
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{
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FMeshPaintAdapterFactory::FactoryList.Add(Factory);
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}
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virtual void UnregisterGeometryAdapterFactory(TSharedRef<IMeshPaintGeometryAdapterFactory> Factory) override
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{
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FMeshPaintAdapterFactory::FactoryList.Remove(Factory);
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}
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};
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IMPLEMENT_MODULE( FMeshPaintModule, MeshPaint );
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