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UnrealEngineUWP
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342cd0dfca3aa1ba4bd59eb108a94d56f8d9c8ba
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
AutomationUtils
History
james singer
bcadb03ee6
Fix CombinePaths dereferencing null
...
#jira none [CL 32524530 by james singer in ue5-main branch]
2024-03-26 17:48:05 -04:00
..
Matchers
Adding systemic matcher to "There is not enough space on the disk." errors during LogChannelEvents
2024-03-26 12:04:33 -04:00
Properties
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Automation.cs
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AutomationException.cs
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AutomationUtils.Automation.csproj
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BuildCommand.cs
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BuildUtils.cs
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BundleUtils.cs
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CommandEnvironment.cs
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CommandletUtils.cs
- Cleaned up remaining UnrealEditor-Cmd.exe hardcodes, and using the recently checked in GetEditorForProject function
2024-02-20 18:03:33 -05:00
CommandUtils.cs
Fix CombinePaths dereferencing null
2024-03-26 17:48:05 -04:00
CopyUAT.cs
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CustomDeploymentHandler.cs
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CustomStageCopyHandler.cs
Calling the CustomCopyHandler during CreatePakResponseFileFromStagingManifest so that the copy output file can be correctly added to the PakResponse
2024-03-19 21:57:14 -04:00
DeploymentContext.cs
AutomationTools: Normalize whitespace in DeploymentContext.cs.
2024-03-07 12:36:09 -05:00
DeviceReservation.cs
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Distiller.cs
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FileRegions.cs
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GoogleDriveHelper.cs
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GoogleSheetsHelper.cs
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HashCollection.cs
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HelpUtils.cs
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HostPlatform.cs
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HttpClientSingleton.cs
Retry of requests for LibToolTelemetry
2024-01-30 13:05:45 -05:00
ImageUtils.cs
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LinuxHostPlatform.cs
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LogUtils.cs
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MacHostPlatform.cs
clean up comments
2024-02-26 16:12:56 -05:00
MCPPublic.cs
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P4Environment.cs
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P4Utils.cs
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P4WriteConfig.cs
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PackageUtils.cs
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Platform.cs
Add GetCodeSpecifiedDeviceSoftwareUpdateVersions() function for Turnkey, mirroring GetCodeSpecifiedSdkVersions()
2024-03-07 05:04:28 -05:00
ProcessUtils.cs
clean up comments
2024-02-26 16:12:56 -05:00
ProjectParams.cs
Horde: Only enable code signing by default when running on an Epic build machine. The IsBuildMachine flag is true for any Horde deployment, but UAT hard-codes the signing certificate name for Epic. Check for the EpicInternal.txt flag to indicate whether we're running on Epic's farm.
2024-03-20 14:56:15 -04:00
ProjectUtils.cs
- Added a shared GetEditorForProject() function which should be used in UAT to get the path to the binary to run, becasue UnrealEditor-Cmd.exe is not always correct (if the editor is a Unique build environment, the editor to use to cook etc is the project editor. not UnrealEditor)
2024-02-19 15:10:30 -05:00
ReadAllText.tps
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ScriptManager.cs
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SharedUtils.cs
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StagedDirectoryReference.cs
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StagedFileReference.cs
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StagedFileSystemReference.cs
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StreamUtils.cs
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UBTUtils.cs
UAT: Fix log file name for UBT
2024-03-14 14:51:02 -04:00
UnrealBuild.cs
Adding skip build as an option for the compile task in buildgraph.
2024-03-25 18:31:19 -04:00
Utils.cs
Remove P4 syncing from updating version files on buildmachines. Builders can track their own workspace without having to sync files manually.
2024-03-01 12:51:37 -05:00
WindowsHostPlatform.cs
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