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342cd0dfca3aa1ba4bd59eb108a94d56f8d9c8ba
UnrealEngineUWP/Engine/Source/Editor/SkeletalMeshEditor
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christopher waters b80d33a5d6 Moving USkeletalBodySetup out of "PhysicsEngine/PhysicsAsset.h" and into its own header "PhysicsEngine/SkeletalBodySetup.h"
#rb Tim.Smith

[CL 32451501 by christopher waters in ue5-main branch]
2024-03-22 17:23:45 -04:00
..
Private
Moving USkeletalBodySetup out of "PhysicsEngine/PhysicsAsset.h" and into its own header "PhysicsEngine/SkeletalBodySetup.h"
2024-03-22 17:23:45 -04:00
Public
Added an AssignPhysicsAsset node to the skel mesh editor subsystem to handle editor scripting of modifying the physics asset for a mesh. Also added validation so we check to make sure all the bodies and constraints in the incoming physics asset are linked to bones that actually exist on the target skeletal mesh. Validation also exposed as a seperate node.
2024-02-02 13:44:55 -05:00
SkeletalMeshEditor.Build.cs
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