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340e2fc8c3c8a03e89d46c74b0fe14d660a2cecf
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.UHT
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tim smith d471843162 Fixed issue where C# UHT would not declare shadowing errors in the incomplete instances where UHT would.
#rb self
#preflight 631f59153267bd833660b6f3

[CL 21974126 by tim smith in ue5-main branch]
2022-09-12 18:21:00 -04:00
..
Exporters
The code generator no longer modifies the class definitions.
2022-08-29 14:56:17 -04:00
Parsers
Fixed issue where C# UHT was not catching some blueprint properties contained in editor only sections.
2022-09-09 13:30:21 -04:00
Specifiers
1) Fixed issue where UPARAM wasn't getting parsed as part of a template argument property type
2022-06-24 09:27:13 -04:00
Tables
Removed the use of "this." where possible in EpicGames.UHT.
2022-08-08 12:41:15 -04:00
Tokenizer
Removed the use of "this." where possible in EpicGames.UHT.
2022-08-08 12:41:15 -04:00
Types
Fixed issue where C# UHT would not declare shadowing errors in the incomplete instances where UHT would.
2022-09-12 18:21:00 -04:00
Utils
Removed NameToDisplayString port to C# since we don't need to save the generated strings and imply that the C# version will match the C++ version.
2022-09-09 15:40:20 -04:00
.editorconfig
Removed the use of "this." where possible in EpicGames.UHT.
2022-08-08 12:41:15 -04:00
EpicGames.UHT.csproj
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