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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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33d58e126ad220e28d60d60dfaa75e6bf12dfd94
UnrealEngineUWP/Engine/Source/Runtime/Navmesh/Public
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John Abercrombie 0bacc967eb Merging using UE4-Fortnite-To-UE4 @ CL 2578109
[CL 2584863 by John Abercrombie in Main branch]
2015-06-11 16:25:03 -04:00
..
DebugUtils
…
Detour
Merging using UE4-Fortnite-To-UE4 @ CL 2578109
2015-06-11 16:25:03 -04:00
DetourCrowd
Merging using UE4-Fortnite-To-UE4 @ CL 2578109
2015-06-11 16:25:03 -04:00
DetourTileCache
fixed navmesh generation bug when single layer had huge height difference (exceeding 255 cells)
2015-05-06 07:55:05 -04:00
Recast
fixed navmesh generation bug when single layer had huge height difference (exceeding 255 cells)
2015-05-06 07:55:05 -04:00
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