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UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Linux
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Dmitry Rekman 41f110f4f2 UBT: Remove unused compiler arguments in Linux builds.
- Also fix a shell script for incremental rebuilds.

[CL 2692663 by Dmitry Rekman in Main branch]
2015-09-15 19:02:34 -04:00
..
LinuxProjectGenerator.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
LinuxToolChain.cs
UBT: Remove unused compiler arguments in Linux builds.
2015-09-15 19:02:34 -04:00
UEBuildLinux.cs
Only add shader format and target platform modules as dependencies of the TargetPlatform module. Adding them for every single module in a target has a huge effect on the number of modules we need to resolve (UEBuildTarget.FindOrCreateModuleByName() was being called 200,000 times when generating project files, thanks to SCW and UFE triggering these code paths).
2015-09-09 11:03:25 -04:00
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