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33d58e126ad220e28d60d60dfaa75e6bf12dfd94
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/HTML5
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James Moran 2ac5e6735a Adding GUID to .emscripten build files to allow easy re-gen of files in case of change or programmer error.
Fixes UE-20591.

[CL 2693204 by James Moran in Main branch]
2015-09-16 05:35:30 -04:00
..
HTML5ProjectGenerator.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
HTML5SDKInfo.cs
Adding GUID to .emscripten build files to allow easy re-gen of files in case of change or programmer error.
2015-09-16 05:35:30 -04:00
HTML5ToolChain.cs
Reduce time taken to generate receipts by using the target's view of the required modules, rather than recursively finding them from all the binaries. Also use the FileReferences for build products to optimize the way we escape build product paths.
2015-09-05 18:10:25 -04:00
UEBuildHTML5.cs
Only add shader format and target platform modules as dependencies of the TargetPlatform module. Adding them for every single module in a target has a huge effect on the number of modules we need to resolve (UEBuildTarget.FindOrCreateModuleByName() was being called 200,000 times when generating project files, thanks to SCW and UFE triggering these code paths).
2015-09-09 11:03:25 -04:00
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