Files
UnrealEngineUWP/Engine/Source/Editor/GeometryCacheEd/Classes/GeometryCacheAssetBroker.h
Jurre DeBaare 33f862bc49 GeomCache/ABCImporter
ADDED thumbnail renderer for GeometryCache
ADDED BP creation from GeometryCache asset
ADDED de-registering of handlers during GeomCacheModule shutdown
FIXED bug with importing Materials, though recreating a clean scene in Maya also fixed it (bad Maya history)

[CL 2682433 by Jurre DeBaare in Main branch]
2015-09-07 09:32:51 -04:00

18 lines
591 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GeometryCacheEdModulePublicPCH.h"
#include "ComponentAssetBroker.h"
/** AssetBroker class for GeometryCache assets*/
class FGeometryCacheAssetBroker : public IComponentAssetBroker
{
public:
// Begin IComponentAssetBroker Implementation
UClass* GetSupportedAssetClass() override;
virtual bool AssignAssetToComponent(UActorComponent* InComponent, UObject* InAsset) override;
virtual UObject* GetAssetFromComponent(UActorComponent* InComponent) override;
// End IComponentAssetBroker Implementation
};