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ADDED thumbnail renderer for GeometryCache ADDED BP creation from GeometryCache asset ADDED de-registering of handlers during GeomCacheModule shutdown FIXED bug with importing Materials, though recreating a clean scene in Maya also fixed it (bad Maya history) [CL 2682433 by Jurre DeBaare in Main branch]
18 lines
591 B
C++
18 lines
591 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GeometryCacheEdModulePublicPCH.h"
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#include "ComponentAssetBroker.h"
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/** AssetBroker class for GeometryCache assets*/
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class FGeometryCacheAssetBroker : public IComponentAssetBroker
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{
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public:
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// Begin IComponentAssetBroker Implementation
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UClass* GetSupportedAssetClass() override;
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virtual bool AssignAssetToComponent(UActorComponent* InComponent, UObject* InAsset) override;
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virtual UObject* GetAssetFromComponent(UActorComponent* InComponent) override;
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// End IComponentAssetBroker Implementation
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};
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