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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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33d58e126ad220e28d60d60dfaa75e6bf12dfd94
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private
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Jack Porter 33a51c03a7 UEMOB-32 - Support cooking various combinations of Android texture formats simultaneously
[CL 2698623 by Jack Porter in Main branch]
2015-09-21 01:23:29 -04:00
..
Linux
Build fix
2015-08-04 15:31:33 -04:00
Mac
Changed the Mac OpenLauncher function to no longer bring the launcher to the front when just opening the editor.
2015-09-11 17:47:50 -04:00
Windows
UE-17755/Time markers in the log file when using -LOGTIMESINCESTART are invalid
2015-09-17 06:17:29 -04:00
DesktopPlatformBase.cpp
#codereview ben.marsh , matthew.griffin , matt.kuhlenschmidt
2015-09-15 11:39:18 -04:00
DesktopPlatformBase.h
Add a function to IDesktopPlatform to query the version of an engine (either from the new JSON build.version file, or from Version.h if that fails). Make UE4Build.cs update it during builds.
2015-07-10 15:21:32 -04:00
DesktopPlatformModule.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
DesktopPlatformPrivatePCH.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
PlatformInfo.cpp
UEMOB-32 - Support cooking various combinations of Android texture formats simultaneously
2015-09-21 01:23:29 -04:00
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