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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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33cd221fcd90673c7c21d69cc9eec27aeff00a47
UnrealEngineUWP/Engine/Config/Android
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Dmitriy Dyomin 6844dd7ec0 Use Basic Eye Adaptation on mobile by default. Saves 0.7ms on S10
r.EyeAdaptationQuality now controls which method can be used, previously it was doing nothing
#rb wei.liu
#jira none
#preflight 621355616c5e44d1ac1f5a73
#robomerge emt2

[CL 19067498 by Dmitriy Dyomin in ue5-main branch]
2022-02-21 04:57:39 -05:00
..
AndroidEngine.ini
Add a commandlet to simulate android device profile selection from properties stored in a device.json file.
2022-01-26 12:33:17 -05:00
AndroidScalability.ini
Use Basic Eye Adaptation on mobile by default. Saves 0.7ms on S10
2022-02-21 04:57:39 -05:00
BaseAndroidEngine.ini
Expansion of logic handling external auth types, allowing for specification via function parameters and default configuration per platform.
2021-12-16 18:21:45 -05:00
BaseAndroidGame.ini
rename PakFileCompressionFormats to PackageCompressionFormat so that existing DefaultGame.ini files with "PakFileCompressionFormats=" don't override the new BaseGame.ini setting of Oodle
2021-04-20 10:14:26 -04:00
DataDrivenPlatformInfo.ini
Create DeviceProfiles for Android Preview(Android_Preview_OpenGL, Android_Preview_Vulkan)
2022-02-10 12:15:18 -05:00
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