Files
UnrealEngineUWP/Engine/Source/Runtime/HeadMountedDisplay/HeadMountedDisplay.Build.cs
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

61 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HeadMountedDisplay : ModuleRules
{
public HeadMountedDisplay(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Runtime/HeadMountedDisplay/Public"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Renderer/Private"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"RHI",
"Renderer",
"RenderCore",
"Analytics",
"EngineSettings",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AugmentedReality",
}
);
PublicIncludePathModuleNames.AddRange(
new string[]
{
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorFramework",
"UnrealEd"
});
}
}
}