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UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
paul chipchase ec34aa82a8 Rework how the virtualization backends are defined.
#rb Per.Larsson
#rnx
#preflight 60f93e100fc49a0001c95bea

- When a package is saved we now push it's payloads to local storage backends (in memory/local file cache etc)
- In a future piece of work, when a package is submitted we will push it's payloads to the persistent storage backends (jupiter/source control etc)
- When pulling a payload we will first search the local storage backends for it and then go to the slower persistent storage backends if it was not found.
-- Once a payload has been found when being pulled we will immediately cache it to the local storage backends so that subsequent pulls will be faster.
-- At some point a ZenStorage backend will be added which will most likely be the primary local storage backend.

[CL 16922588 by paul chipchase in ue5-main branch]
2021-07-22 09:17:11 -04:00
..
2021-06-24 00:50:53 -04:00
2021-04-15 03:49:09 -04:00