Files
UnrealEngineUWP/Engine/Source/Runtime/Core
Ryan Gerleve 5368e8b5c6 Add a network version entry and compatibility check for the conversion of FHitResult::Actor to HitObjectHandle. This was converted back in CL 14369221, but without a new network version.
Adding this now will cause serialization failures in replays recorded between 14369221 and this change, but it fixes replays that were recorded before 14369221, including in UE4, as hit results are commonly used in network serialization of the ability system and various RPCs.

#jira UE-120095
#jira FORT-374004
#rb brian.bekich

[CL 16931110 by Ryan Gerleve in ue5-main branch]
2021-07-22 17:10:28 -04:00
..
2021-07-18 13:26:14 -04:00