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- Changed RunLocal* functions in UnrealBuildTools.Utils to use UTF-8 stdout - IOS device detection (TVOS needs some testing still) #rb jack.porter,axel.riffard [CL 15277910 by Josh Adams in ue5-main branch]
25 lines
519 B
C#
25 lines
519 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using EpicGames.Core;
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using System.Text.RegularExpressions;
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using Microsoft.Win32;
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using System.Diagnostics;
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#nullable disable
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namespace UnrealBuildTool
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{
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internal class IOSPlatformSDK : ApplePlatformSDK
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{
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public override void GetValidSoftwareVersionRange(out string MinVersion, out string MaxVersion)
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{
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// what is our min IOS version?
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MinVersion = "12.0";
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MaxVersion = null;
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}
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}
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}
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