Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/IOS/IOSPlatformSDK.cs
Josh Adams dbdede82f3 - C# Turnkey now uses ID, not Name, for proper connection to editor turnkey calls
- Changed RunLocal* functions in UnrealBuildTools.Utils to use UTF-8 stdout
- IOS device detection (TVOS needs some testing still)
#rb jack.porter,axel.riffard

[CL 15277910 by Josh Adams in ue5-main branch]
2021-02-01 22:36:31 -04:00

25 lines
519 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using EpicGames.Core;
using System.Text.RegularExpressions;
using Microsoft.Win32;
using System.Diagnostics;
#nullable disable
namespace UnrealBuildTool
{
internal class IOSPlatformSDK : ApplePlatformSDK
{
public override void GetValidSoftwareVersionRange(out string MinVersion, out string MaxVersion)
{
// what is our min IOS version?
MinVersion = "12.0";
MaxVersion = null;
}
}
}