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339715043e06f4f71d571ba3641df875ec3d6c4f
UnrealEngineUWP
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Engine
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Source
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Editor
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SubobjectDataInterface
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ben hoffman
6e803aa366
Change the behavior when pasting subobjects to attach to the selected subobject's parent instead of the subobject itself. This makes the pasting behavior between the blueprint and level instance editor the same.
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#jira UE-118256 #rb trivial #rnx [CL 16901336 by ben hoffman in ue5-main branch]
2021-07-20 15:59:06 -04:00
..
BaseSubobjectDataFactory.cpp
…
ChildActorSubobjectData.cpp
Instead of checking if something is a child actor component when attempting to maniuplate it, check if its owner is a CAC instead. If it's owner is a CAC, then it cannot be removed because it is determined by the owning CAC. Before, the code was incorrectly checking if something was just a plain old child actor component, resulting in being unable to delete, reparent, or attach to a child actor component.
2021-06-24 10:55:53 -04:00
ChildSubobjectDataFactory.cpp
…
InheritedSubobjectData.cpp
Instead of checking if something is a child actor component when attempting to maniuplate it, check if its owner is a CAC instead. If it's owner is a CAC, then it cannot be removed because it is determined by the owning CAC. Before, the code was incorrectly checking if something was just a plain old child actor component, resulting in being unable to delete, reparent, or attach to a child actor component.
2021-06-24 10:55:53 -04:00
InheritedSubobjectDataFactory.cpp
Fix Subobject Data Factories not creating inherited subobject data in situations where a USCS_Node was added via the SimpleConstruction Script
2021-05-13 20:44:17 -04:00
SubobjectData.cpp
Add a fallback method of determining the instanced component to use as an asset override in the event that a subobjec thas been added but is not a part of the generated class yet. Do this by checking if the archetype of the GEN_VARIABLE subobject and one on the instance are the same.
2021-07-15 19:42:26 -04:00
SubobjectDataBlueprintFunctionLibrary.cpp
…
SubobjectDataHandle.cpp
…
SubobjectDataInterfaceModule.cpp
…
SubobjectDataSubsystem.cpp
Change the behavior when pasting subobjects to attach to the selected subobject's parent instead of the subobject itself. This makes the pasting behavior between the blueprint and level instance editor the same.
2021-07-20 15:59:06 -04:00