Files
UnrealEngineUWP/Engine/Source/Editor/AssetPlacementEdMode/AssetPlacementEdMode.Build.cs
brooke hubert ead250879d Updated the placement palette to use SAssetDropTarget, so that it will get UX styling improvements to asset drag/drop hover state.
#preflight 60bf8bc55bc96f0001c3361b
#Jira UETOOL-3674
#b jamie.dale
#fyi lauren.barnes

[CL 16588954 by brooke hubert in ue5-main branch]
2021-06-08 12:59:17 -04:00

34 lines
697 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AssetPlacementEdMode : ModuleRules
{
public AssetPlacementEdMode(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ContentBrowser",
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"EditorFramework",
"EditorSubsystem",
"UnrealEd",
"EditorInteractiveToolsFramework",
"InteractiveToolsFramework",
"Foliage",
"Landscape",
"TypedElementFramework",
"TypedElementRuntime",
"PropertyEditor",
"EditorWidgets",
}
);
}
}