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339715043e06f4f71d571ba3641df875ec3d6c4f
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/Private
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Lukas Hermanns 0f58a3008d Added 'precise' qualifier to fix Z-fighting with World Position Offset (WPO) in MaterialTemplate.ush. Only affects D3D11/DXBC shaders on Windows.
#rb Kevin.Ortegren
#fyi Mihnea.Balta
#jira UE-102725
#rnx

[CL 16911422 by Lukas Hermanns in ue5-main branch]
2021-07-21 13:01:39 -04:00
..
D3DShaderCompiler.cpp
Added 'precise' qualifier to fix Z-fighting with World Position Offset (WPO) in MaterialTemplate.ush. Only affects D3D11/DXBC shaders on Windows.
2021-07-21 13:01:39 -04:00
D3DShaderCompiler.inl
Added a basic implementation of assert in shaders for D3D12. Requires SM6 support which can be enabled through r.D3D12.AllowShaderModel6=1.
2021-04-30 08:37:35 -04:00
D3DShaderCompilerDXC.cpp
Removing validation skipping from the SM6.6 code path as it's a fully supported feature in our version of DXC.
2021-06-23 10:14:39 -04:00
ShaderFormatD3D.cpp
Work in progress support for D3D12 Shader Model 6.6, specifying validator version, and workarounds to disable validation/signing until validator v1.6 is available that supports the 6.6 profile (requires developer mode and experimental features).
2021-04-05 04:40:52 -04:00
ShaderFormatD3D.h
Keep rewriting unused inputs until they stop changing (UE-115083)
2021-05-13 10:21:33 -04:00
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