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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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339715043e06f4f71d571ba3641df875ec3d6c4f
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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krzysztof narkowicz a97e163405 Lumen - fixed a bug, where incorrect card direction could be serialized causing an assert to fire at rumtime
#ROBOMERGE-SOURCE: CL 16900162
#ROBOMERGE-BOT: (v836-16769935)

[CL 16917756 by krzysztof narkowicz in ue5-main branch]
2021-07-21 19:08:22 -04:00
..
MeshCardRepresentationUtilities.cpp
Lumen - fixed a bug, where incorrect card direction could be serialized causing an assert to fire at rumtime
2021-07-21 19:08:22 -04:00
MeshDistanceFieldUtilities.cpp
New Lumen surface cache card generation:
2021-07-21 17:57:42 -04:00
MeshRepresentationCommon.cpp
New Lumen surface cache card generation:
2021-07-21 17:57:42 -04:00
MeshRepresentationCommon.h
New Lumen surface cache card generation:
2021-07-21 17:57:42 -04:00
MeshUtilities.cpp
Fix 2 crashes converting skeletal mesh to static mesh when 'Render Static' is ticked in editor: 1) fail to convert to FSkeletalMeshObjectCPUSkin, 2) access vertex color buffer when it is empty
2021-07-12 12:47:31 -04:00
MeshUtilitiesPrivate.h
New Lumen surface cache card generation:
2021-07-21 17:57:42 -04:00
SkeletalMeshTools.cpp
Allow Physics asset to be a developper module with no dependencecies on any editor module.
2021-06-22 11:12:23 -04:00
SkeletalMeshTools.h
Allow Physics asset to be a developper module with no dependencecies on any editor module.
2021-06-22 11:12:23 -04:00
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